I love to teach and to share thoughts and findings from working as a designer. Recently my talks focuses on prototyping methods and collaboration between designers and engineers in organizations building digital products.
I also run workshops with teams to help grow a deeper understanding of design processes and collaboration methods.
My most recent talks:
• Dribbble Meetup @ Bontouch 2019
• Hyper Island, Design Lead 2019
• UXDX Conference Stockholm 2018
In 2017-2018 I completed a Master's thesis in Interaction Design, while working with Minecraft as a designer. The end result was a card deck, describing 25 techniques for improving prototyping and the surrounding design process.
The card deck was developed through running workshops with design teams at technology companies and startups in Stockholm, together with extensive prototyping work for Minecraft, designing interactions for the game in Framer and Origami Studio.
Shown here is stages of redesign of the BandPage landing page, featuring a new mobile onboarding with more lucid communication and new value propositions.
Such redesigns were instigated as the startup's audience shifted within the music management industry, ranging from fan-serving products, to tools for indie musicians and to record labels and managers.
One of our main challenges was to enable our users (artists, managers and internal teams) to have control over what was distributed across the BandPage network.
Fast, highly usable and communicative interfaces were crucial to enhance quality of artist profile data, before it got distributed into our complex partner network, and used in very different contexts.
I also contributed with design and implementation of a visual redesign of the BandPage editor. This was our main UI used by either artists themselves, managers or partners/labels.
This work was formative for my understanding of working work modern web apps, and the opportunities of collaborating between design and engineering.
While at BandPage the company was acquired by Google to continue building out the data network and tools with the music team at YouTube.
Within YouTube, our team continued to contribute to YouTube for Artists, a service enabling artists to manage their musical presence on YouTube.