Hi! I’m Oscar — a product designer
working on systems and interaction between people and software.
Sounds like fun? Let’s chat —
  • Start
  • Minecraft
  • Speaking & Research
  • YouTube Music
  • Side Projects
I love creating functional, sustainable and deeply human technology products for a post-digital era.

In my design approach I tend to include research, interactive prototypes and close engineering collaboration for pragmatic outcomes that stresses the details.

I thrive when following a technology and business case all the way through to a delightful user experience.

On this page I've collected a selection of my work.

Currently I'm making a UI design system for Minecraft

Description
With 100M+ players around the world, how should a UI design system behave that scales across most device types and interaction methods, while keeping the expressive qualities of a game UI intact for the Minecraft design teams?
Year
2017 –
Role
UX design, UI design, Design system and Design tools

Work in progress. Stay tuned for an in-depth look.

I’m speaking & leading workshops in prototyping
and collaboration
methods, based on research work from my M.Sc thesis

Description
In design school I completed a Master's thesis about prototyping methods for interaction designers. Since then I have applied my framework in teaching design students and professionals.
Year
2017 –
Role
Facilitator, Speaker

Speaking

I love to teach and to share thoughts and findings from working as a designer. Recently my talks focuses on prototyping methods and collaboration between designers and engineers in organizations building digital products.

I also run workshops with teams to help grow a deeper understanding of design processes and collaboration methods.

A few of my recent talks:

→ Dribbble Meetup @ Bontouch 2019
→ Hyper Island, Design Lead Class
→ UXDX Conference, Stockholm 2018

25 Principles

In 2018 I completed a Master's thesis in Interaction Design, while working with Minecraft as a designer. The end result was a card deck, describing 25 techniques for improving prototyping and the surrounding design process.

The card deck was developed through running workshops with design teams at technology companies and startups in Stockholm, together with extensive prototyping work for Minecraft, designing interactions for the game in Framer and Origami Studio.

Previously, I did engineering at YouTube Music
and UX engineering at BandPage
(acquired by Google)

Description
BandPage was a music software startup that enabled 500K+ artists to manage their data on the major music streaming services. The product required complex UIs for data management, and a precise marketing site.
Year
2015 – 2016
Role
UI design, React UI Engineering
Design problem
How do you build efficient tools for capturing the value of artist metadata for the music industry?

Marketing site

Working with our design director, I redesigned the BandPage marketing site, featuring a new look, updated value propositions and a new onboarding flow.

Such work was instigated as the startup's audience shifted within the music management industry. What once was a fan-serving product for indie musicians grew to serving record labels and managers, as the apps grew more popular for established artists.

Designing and building data tools

One of our main challenges was to enable our users (artists, managers and our internal teams) to have control over what was distributed across the BandPage network.

Fast, highly usable and communicative interfaces for data tools were crucial to enhance quality of artist profile data, before it got distributed into our complex partner network, and used in very different contexts.

BandPage Editor

I also contributed with design and implementation of redesigns of the BandPage editor, to improve the usability and visual presentation of our editing features. This was our main UI used by either artists themselves, managers or partners/labels.

Building in React

At BandPage I also contributed with JavaScript engineering, and building apps in React.

This work was formative for my understanding of working work modern web apps, and the opportunities of collaborating between design and engineering.

YouTube Music

While at BandPage the company was acquired by Google to continue building out the data network and tools with the music team at YouTube.

Within YouTube, our team continued to contribute to YouTube for Artists, a service enabling artists to manage their musical presence on YouTube.

Other projects include woodworking
, VR/AR prototyping
and Interactive experiments

Description
I love to experiment with new tools and technology. In some cases it takes the form of a physical product, such as the Pixel lamp, a recent woodworking and electronics project.
Year
2012 – 2019
Role
Designer, researcher, carpenter and more

Origami: Interaction starters

Starter kits for trying out prototyping with high-fidelity interactivity in Origami Studio.

Download →

Pixel Light

Building a minimal, LED-lit light surface for mood lighting.

Read more →

Signals

Prototyping street indicators for autonomous vehicles.

Dashboard Avatars

Exploring social interaction for drivers using VR prototypes and driving simulators.

Pixel Light

Building a minimal, LED-lit light surface for mood lighting.

Read more →

Origami: Interaction starters

Starter kits for trying out prototyping with high-fidelity interactivity in Origami Studio.

Download →

Signals

Prototyping street indicators for autonomous vehicles.

Dashboard Avatars

Exploring social interaction for drivers using VR prototypes and driving simulators.

Thanks for taking a look. Want to share thoughts, work with me or just be internet friends?

I’d love to hear from you.