I love to teach and to share thoughts from working as a designer. Recently my talks focuses on prototyping methods and collaboration between designers and engineers.
I also run workshops with teams to help grow a deeper understanding of design processes, tools and collaboration.
A few of my recent talks:
→ Hyper Island, Design Lead Class
→ Dribbble Meetup, Bontouch 2019
→ UXDX Conference, Stockholm 2018
The outcome of my thesis research was a card deck with 25 techniques for improving prototyping and the surrounding design process.
The deck was developed through workshops with design teams in Stockholm, together with extensive prototyping work for Minecraft where I designed interactions for the game in tools such as Framer and Origami Studio.
Working with our design director, I redesigned the BandPage marketing site with new visual design, updated value propositions and a new onboarding flow.
This helped us as the startup's audience shifted within the music management industry. What once was a fan-serving product for indie musicians grew to serve labels and managers as the apps grew more popular for established artists.
One of our big challenges was to enable artists to have control over what data was distributed across the BandPage network.
Fast, clear and communicative interfaces for data tools was crucial to enhance our artist profile data before it got distributed into our partner network, and used in very different contexts.
I also contributed with design and UI engineering for the BandPage web editor to improve the usability and visual presentation.
This was our main UI used by either artists themselves, managers or record labels.